Tongue Twister Card Games
55 Playing Cards, Instruction & Info Cards
The goal is to win the most ‘sets’ of Tongue Twisters cards. A set is three of a kind for the Blooming Tongue Twisters, Triple Tongue Twisters, and Santa’s Tongue Twisters, and four of a kind sets for Tricky Tetra Tongue Twisters.
Shuffle the cards and deal six cards to each player. The remainder of the deck is placed face down on the table to form the stockpile.
Side Effects 😉
- May cause spontaneous flashbacks after playing just one short game.
- Some subjects reported peculiar and involuntary speech patterns.
- Go-Fish with a Twist
From your hand of cards choose a set to complete.
Ask another player if they have any cards from that set.
If they say “Yes,” they hand over all cards they have from that set, and you get another turn and may ask another (or the same) player for another card.
If the answer is “No,” they say “Go Twist!” and you draw a card from the stockpile to add to your hand. If the card drawn happens to be the card you asked for, you receive another turn.
If not, your turn ends and play passes to the left.
COMPLETING A 3-CARD OR 4-CARD TONGUE TWISTER SET
When you have completed a tongue twister set, say the set out loud, three times as fast as you can!
If you’re successful, keep your set in a pile near you for scoring.
If your tongue ties, place the set near the stockpile faceup and you may try again on your next turn. If your tongue still ties, you lose your turn and the other players may also try winning the set by saying the tongue twister set out loud, three times fast, on their turn.
WINNING THE GAME
The game ends when all sets have been won.
The winner is the player with the most points in their scoring pile. Sets with a star score 2 points and all other sets score 1 point.
In step 2, rather than receiving all cards of the set, ask for a specific card in the set.
In step 3, if your tongue ties place the set near the stockpile facedown and try again on your next turn but this time from memory. If your tongue still ties, other players may try winning the set on their turn by saying the set out loud, three times fast, from memory.
When a player runs out of cards, they are not out of the game. The player draws a new hand of 6 cards from the stockpile (or all the remaining cards if less than 6).
After a player draws in a “Go Twist!” the turn passes to player who was asked and said, "Go Twist!" rather than to the player to the left.
For a shorter gameplay, all players agree on a target score. For example - 6 points.
3-Card Memory Game
Shuffle and arrange the cards in 6x8 rows facedown.
On the player’s turn, reveal any 3-cards—faceup. A match is made if all 3-cards are from the same tongue twister set. If the cards revealed do not make a set, turn the cards facedown in the same place and play passes to the next player.
When a match is made, the player says the tongue twister set out loud 3 times fast, to win it.
If successful, keep the set and gain another turn.
If the player’s tongue ties, turn the cards facedown again, in the same place and play passes to the next player.
4-Card Memory Game
The player with the most points wins! Sets with a star score 2 points and all other sets score 1 point.